WINDMILL
WINDMILL
This project is made for a Game Art assignment. I learned how make quickly make an art environment with shaders and assets made from previous projects, and build up an art stack.
Breakdown
Result
Landscaping with Unity tooling.
Modelling modular assets in Blender and U.V unwrapping them on 1 UV map
Textured in substance painter with a smart material, edge wear and a warm toplight.
Importing, adjusting colors in substance painter. I also add the rest of my art stack and VFX in the scene.
I want to add smaller details, I do this trough sculpting a brick decal and baking them.
Result with the brick decals on the wall and a wall material.