The Windmill project taught me more about shaders, VFX, volumetrics, and Unity HDRP with modular assets.
Software used: Blender, Substance Painter, Unity
I learned how to hand-paint a larger model and combine it with AI-composition and VFX.
Software used: Blender, coat3D, Midjourney
I learned how to design weapons and model more complex surfaces.
Software used: Blender, coat3D, Midjourney
I learned to design and hand-paint a busy environment.
Software used: Blender, coat3D
I learned how to create a visually interesting scene, work with albedo maps, and UV unwrap.
Software used: Blender, Armory3D, Maya